AssimpRenderer DirectX 9.0c
---------------------------

Hello everyone !
This is a small library for rendering Asset data created by the Open Asset Import Library (ASSIMP) using
DirectX 9.0c. Get ASSIMP at assimp.sourceforge.net.

This library was created as sort of a spin-off while creating a project using ASSIMP. The code is based 
heavily on the "AssimpView" Viewer that comes with the ASSIMP SDK. I only supported the features needed
for my game though, which means that amoing other features animation and bones are not supported.
And i have no idea which percentage of models will be rendered correctly, as i have only tested it with 
those used in my game. Feel free to jump in if you want to help developing! 

Also this library is based on a rather old version of ASSIMP (revision 259, dec 2008), and i hope i 
will find the time to make it compatible with the latest ASSMIP release.

cheers,
ponx  (ponx@gmx.net)


*** beta 0.9.0 - first release
Date 05-30-2009

	supported features:
		- import Assets using ASSIMP, based on Assimp Revision 259 (December 1st 2008) 
		- modify vertex data (scaling, rotating) to match your game logic
		- save imported and altered asset data to disk (much quicker than importing when using the assimp debug lib)
		- manage multiple assets, all with their own light sources ( ambient light, directional light (only one at the moment!)		
		- change light reflection properties of an asset (e.g. make the whole asset more shiny)
	
	not supported / tested:
		- bones
		- animation
		- sky boxes
		- normal maps
		- cube maps
		- light maps
	
	planned next:		
		- point lights
		- support for more directional lights





