AssimpRenderer: V:/ponx/dev/Visual Studio/AssimpRenderer/include/shaders.h Source File

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# V:/ponx/dev/Visual Studio/AssimpRenderer/include/shaders.h

    00001 //-------------------------------------------------------------------------------
    00009 //-------------------------------------------------------------------------------
    00010
    00011 #pragma once
    00012
    00013 #include <string>
    00014
    00015 namespace AssimpRendererD3d
    00016 {
    00017
    00018         class AiToDxShaders
    00019         {
    00020                 public:
    00021                 // Shader used for rendering a skybox background
    00022                 static std::string  g_szSkyboxShader;
    00023
    00024                 // Shader used for visualizing normal vectors
    00025                 static std::string  g_szNormalsShader;
    00026
    00027                 // Default shader
    00028                 static std::string  g_szDefaultShader;
    00029
    00030                 // Material shader
    00031                 static std::string  g_szMaterialShader;
    00032
    00033                 // Shader used to draw the yellow circle on top of everything
    00034                 static std::string  g_szPassThroughShader;
    00035
    00036                 // Shader used to draw the checker pattern background for the texture view
    00037                 static std::string  g_szCheckerBackgroundShader;
    00038         };
    00039
    00040 }       // namespace