#pragma once

struct GAMEWINDOW
{
	HWND hWnd;
	int Width, Height;
	bool Windowed;

	GAMEWINDOW()
	{
		hWnd = NULL;
 		//Width = 1920;
 		//Height = 1200;

        Width = 1280;
        Height = 1024;

		Windowed = false;
	}
};